At this post, I will firstly reflect upon how movement-based interaction can entail specific movements and interactions. Secondly, hos the simplicity of gestures can influence the design of movement-based interaction. The VCR and the MP3 player, are two great examples of how technological objects was build in the 80’s and 90’s. As these consisted of exclusively labels & buttons to afford interaction. Whereas, we are now moving away from the keen focus on cognition towards an increased focus on the person as a whole, rather than the object itself (Hummels et al., 2007). Through that the person can now be involved with both the mind body and heart, which leaves us with endless interactions to explore. One of these aspects is movement-based interactions, were you for example can draw upon choreography interaction, to create something that props movement through a product, and thereby entails specific interactions, as for instants as seen in the picture below a “a vase that has a circular shape and curved grooves that fit the whirl of two turning arms and hence the sliding inwards of flowers with a fluent rhythm, one after another”. The aspects of creating something through existing interactions is something that I find particularly interesting, as one might not have created this, if the person was not motivated to make the perfect flower arrangement in the first place.
Another aspect of movement is gestures, as for instants hand gestures that we make in our everyday lives for instants when talking to someone, showing direction or just simply opening a door, this is something that evokes some kind of gesture. Gestures can enable to convey emotions and expression, through that we might be able to use gestures as a part of movement-based interactions. With the use of this mindset a design, can created through movement (design through movement),which also supports their notion of Reasearch by doing. Hence, when creating a design through the notion of research-by-doing, it enables to support towards creating a design through movement. These two aspects is something that can help in exploring new movement-based interaction designs, as one might not know how to approach the subject, before acting it out prior to creating a concrete artefact.
These notions helped in creating an idea of how movement-based interaction, can help engage the user towards an specific intended outcome. Furthermore, in how this subject also can be entailed by simple things as everyday gestures.
Hummels, Caroline, Kees CJ Overbeeke, and Sietske Klooster (2007). “Move to get moved: a search for methods, tools and knowledge to design for expressive and rich movement-based interaction.” Personal and Ubiquitous Computing 11.8 : 677-690.
Djajadiningrat, Tom, William Gaver and Joep Frens (2000). Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. In Proc. of DIS2000 (66-71). ACM.)